[Discuss] Theoretical realistic messaging
Bob
saintmaggot at gmail.com
Mon May 1 21:24:00 CEST 2006
On 5/1/06, Adam Wilkinson <neolists at gmail.com> wrote:
>
> In this discussion, you are all concentrating on the logictics of playingwith the delayed messages, which itself creates massive problems. There are
> even more problems that involve just the system existing. We live in the
> information age, the days of email and instant messaging; we, as players,
> will not be accustomed to delayed messages and will simply hate the system
> for the immediate reason of it being agitating. If this system would be
> introduced, I could guarantee most new players would be quickly turned off
> to the game, we would lose most recent arrivals and many veterans even would
> leave. There is more to balancing the game than just gameplay balance and
> realism, there is also player happiness/playability.
>
Maybe something this big should be put to a vote, once the options are
clearly outlined.
--
~b
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