[Discuss] Theoretical realistic messaging
Adam Wilkinson
neolists at gmail.com
Mon May 1 21:04:19 CEST 2006
In this discussion, you are all concentrating on the logictics of
playingwith the delayed messages, which itself creates massive
problems. There are
even more problems that involve just the system existing. We live in the
information age, the days of email and instant messaging; we, as players,
will not be accustomed to delayed messages and will simply hate the system
for the immediate reason of it being agitating. If this system would be
introduced, I could guarantee most new players would be quickly turned off
to the game, we would lose most recent arrivals and many veterans even would
leave. There is more to balancing the game than just gameplay balance and
realism, there is also player happiness/playability.
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