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[Discuss] Theoretical realistic messaging

Thomas Dalton thomas.dalton at gmail.com
Mon May 1 17:24:46 CEST 2006


>  Perhaps we could play that our character wrote that message, say,  4 hours
> before we actually log in (a time in which, in real life, we would be
> asleep, at work, or doing something else, but our character is still alive
> doing something in the BM world) then the message have been delayed for 4
> hours, meaning it arrived at the time it was actually written by the player,
> but 4 hours after the character actually wrote it.

That issue would be at least partially solved by my suggestion about
using in game time.  You'd send the message as soon as you log on,
then spend 4 hours doing something, and then you'd have caught up with
your character.


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