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[Discuss] Theoretical realistic messaging

Gloria Santos gloria.santos at gmail.com
Mon May 1 16:42:18 CEST 2006


On 5/1/06, Dorian Gray <portrait.of.dorian.gray at gmail.com> wrote:
>
> On 5/1/06, Gloria Santos <gloria.santos at gmail.com> wrote:
>
> >
> > The delay would mean they would have to log in just before turn change
> > to make sure all the messages of the turn have arrived, follow those orders,
> > then wait for the turn change to get scout reports so that they get to the
> > general in time.
> >
> > So it would only tie people more to turn change time.
> >
> > Some people can only log in once a turn, and it would be hard to play if
> > at the time they log in orders have not arrived.
> >
>
> I think that's the point... history is rife with examples where battles
> were won and lost because ordersdidn't arrive in time.
>



I am ok with Real Life needing my constant attention.  I am not ok with
changes in a game that would need my constant attention for my character to
do anything right.

It already takes me several days to roleplay what happens between my
characters in one single turn because I, as a player, do not have time to
write everything in "real time."

Having those delays implemented would mean I wouldn't be able to do that
either.




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