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[Discuss] Theoretical realistic messaging

Tyrell Family jeremy at techgooroo.net
Mon May 1 16:19:51 CEST 2006


Thomas Dalton wrote:
> It would make the game less lightweight because people would have to
> log on immeadiately after the turn change to get scout reports,
> otherwise they wouldn't reach the general in time, the general would
> have to log on at the right time to get the reports and send out the
> orders, and then everyone else would have to log on in what little of
> the turn remains in order to follow the orders.

I guess there would have to be a degree of taking command of your own 
men, and the general laying down some good guidelines and anticipating 
some events coupled with even deeper scouting to get the scouting 
reports on time.

> It might encorage a more distributed command structure - the commander
> of the looting raid goes with the raiders, so all relevent messages
> are instant (or almost so).  A general wouldn't be able to micromanage
> anymore.

Correct, or that the Marshals would have more freedom to direct the 
units that are in their region, real mini-generals, or the battlegroups 
leaders of yester-yore.

> One of those 2 things would happen, I'm not sure which.  Hopefully the
> second, but I fear it could easilly be the first.

> Just came to me as I was about to click send - scout reports should
> take a few hours.  You send the scout out and a few hours later you
> get the report.  It would make it far harder to know exactly where
> everyone was all the time, which is far more realistic.

Some things should travel fast than others, especially say if you send a 
single direct message as opposed to 140 messages, for that takes but one 
messenger instead of at least a score of messengers.

I like your thoughts Thomas, they encouraged me to think a little deeper.

Jeremy


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