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[Discuss] Theoretical realistic messaging

Vinnie vinnietje at gmail.com
Mon May 1 15:17:16 CEST 2006


2006/5/1, Thomas Dalton <thomas.dalton at gmail.com>:
>
> On a related note:
>
> When there's a large debate in a realm there's often at least one
> person saying "Stop wasting time fighting eachother - let's fight the
> enemy".  This doesn't actually make sense since it takes no time to
> send message.  How about changing that?
>
> I'd say a scribe can probably write about 100 words a minute, if we
> say an average word is 5 letters, that's 500 characters a minute.  The
> act of calling in your scribe, and giving the messages to a messenger
> and telling him where to go probably takes about 2 minutes.
>
> Whenever you send a message a counter is incremented by
> 1000+(characters in the message). (the 1000 is the equivilent
> character count for the 2 minutes admin).  Whenever the counter goes
> over 30000 you lose an hour, and the counter is reduced by 30000.  If
> you don't have an hour, you could either be stopped from sending the
> message that takes you over, or the counter just keeps increasing and
> you get less hours and the turn change.  I would prefer the 2nd one,
> otherwise it stops people from being about to talk, which could be
> rather boring.
>
> It would be good if there's a way of keeping track of the value of
> your counter, but I'm not sure the best way to do that.
>

Hmm, yes. But what do you think the game would gain from that change?
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