[Discuss] Theoretical realistic messaging
Thomas Dalton
thomas.dalton at gmail.com
Mon May 1 15:13:27 CEST 2006
> I think that's the point... history is rife with examples where battles were
> won and lost because ordersdidn't arrive in time.
Indeed, but that shouldn't be because the player didn't get the order
in time, it should be because the character didn't get it. If the
message has arrived but hasn't been read yet, that's an OOC delay, not
an IC one.
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