[Discuss] Theoretical realistic messaging
Timothy Collett
danaris at mac.com
Mon May 1 15:07:00 CEST 2006
On May 1, 2006, at 7:53 AM, Tom wrote:
> Tom schrieb:
>> Absolutely. The magic will be in making delays that are useful for
>> gameplay, but small enough that it is too much of a burden to copy
>> everything to some OOC system.
>>
>> If the delay were on the order of hours, instead of days, I think
>> most people wouldn't take the trouble except in cases where
>> they're already talking on IRC, etc. anyways.
> The more I think about it, the more I like the idea. Because it
> also solves a few other gameplay issues.
>
> For example, if you get informed about distant events and receive
> orders with a delay of a few hours, the turn times aren't the
> single optimal times to log in anymore, and people would probably
> feel more free to log in whenever it suits them.
If you're going to do this, it's a huge change in the way the game
functions. I would suggest giving it at least a 1-month trial in
testing before you commit it to stable--not only can we see how well
it works in practice, but it will also give people in testing a
chance to figure out how to work with it, and they can give advice to
the others so the transition in stable is smoother.
Personally, I worry that Gloria's right--it'll mean that people,
especially Generals and other High Council members, are under much
more pressure to log in more often, so that they can both find out
what's happening *and* give out current orders. However, as with
most things, I think it's a good idea to try it out for a while and
see how it goes before I pass judgement ;-)
Timothy Collett
Anaris Family
--
To be great is to be misunderstood.
-- Ralph Waldo Emerson
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