[Discuss] Theoretical realistic messaging
Gloria Santos
gloria.santos at gmail.com
Mon May 1 14:53:06 CEST 2006
On 5/1/06, Tom <tom at lemuria.org> wrote:
>
> Tom schrieb:
> > Absolutely. The magic will be in making delays that are useful for
> > gameplay, but small enough that it is too much of a burden to copy
> > everything to some OOC system.
> >
> > If the delay were on the order of hours, instead of days, I think most
> > people wouldn't take the trouble except in cases where they're already
> > talking on IRC, etc. anyways.
> The more I think about it, the more I like the idea. Because it also
> solves a few other gameplay issues.
>
> For example, if you get informed about distant events and receive orders
> with a delay of a few hours, the turn times aren't the single optimal
> times to log in anymore, and people would probably feel more free to log
> in whenever it suits them.
The delay would mean they would have to log in just before turn change to
make sure all the messages of the turn have arrived, follow those orders,
then wait for the turn change to get scout reports so that they get to the
general in time.
So it would only tie people more to turn change time.
Some people can only log in once a turn, and it would be hard to play if at
the time they log in orders have not arrived.
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