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[Discuss] Theoretical realistic messaging

Thomas Dalton thomas.dalton at gmail.com
Mon May 1 14:25:38 CEST 2006


> For example, if you get informed about distant events and receive orders
> with a delay of a few hours, the turn times aren't the single optimal
> times to log in anymore, and people would probably feel more free to log
> in whenever it suits them.

It would make the game less lightweight because people would have to
log on immeadiately after the turn change to get scout reports,
otherwise they wouldn't reach the general in time, the general would
have to log on at the right time to get the reports and send out the
orders, and then everyone else would have to log on in what little of
the turn remains in order to follow the orders.

It might encorage a more distributed command structure - the commander
of the looting raid goes with the raiders, so all relevent messages
are instant (or almost so).  A general wouldn't be able to micromanage
anymore.

One of those 2 things would happen, I'm not sure which.  Hopefully the
second, but I fear it could easilly be the first.

Just came to me as I was about to click send - scout reports should
take a few hours.  You send the scout out and a few hours later you
get the report.  It would make it far harder to know exactly where
everyone was all the time, which is far more realistic.


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