[Discuss] Theoretical realistic messaging
LilWolf
bmdiscuss at lilwolf.biz
Mon May 1 14:08:58 CEST 2006
Tom wrote:
> Tom schrieb:
>> Absolutely. The magic will be in making delays that are useful for
>> gameplay, but small enough that it is too much of a burden to copy
>> everything to some OOC system.
>>
>> If the delay were on the order of hours, instead of days, I think
>> most people wouldn't take the trouble except in cases where they're
>> already talking on IRC, etc. anyways.
> The more I think about it, the more I like the idea. Because it also
> solves a few other gameplay issues.
>
> For example, if you get informed about distant events and receive
> orders with a delay of a few hours, the turn times aren't the single
> optimal times to log in anymore, and people would probably feel more
> free to log in whenever it suits them.
>
>
>
What about Out-Of-Character messages? They're not really tied in the
game the same way orders and letters are. Excluding them would leave
room to wrangle out of the delays in orders, but on the other hand it
doesn't make sense to delay the OOC communications of players.
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