[Discuss] 2 family members in government positions
Björn Falkenström
falkenstrom at gmail.com
Sat Jun 3 01:03:25 CEST 2006
"I think the argument is a little mixed up though - I don't think the
one councilor per island thing is to stop conflicts of interest, it's
to give more players a chance (which many people have already
mentioned), so the rule shouldn't be removed simply because the
conflict of interest thing isn't valid, when the actual reason for it
is still completely true. (You can say it would be better to share
things out IC, rather than impose it OOC, but that's a different
arguement)"
But it isn´t accomplishing that task if that is what it is meant for. Giving
more players a chance I mean. Lets take the Sirion scenario for instance.
Instead of my char Sir Walerian getting appointed now (don´t know if they
would have given him a chance anyway but that isn´t the point), they
appointed Boom Boom, Duke of Slimbar, Marshal of the Army of Slimbar and
what many had refered to earlier as "an old fart" (both the char and the
player), the player have been playing longer than me even if I am not
misstaken. If it wasn´t Boom Boom, some other old fart would have been
appointed, one who has only 1 char on the island oviously. Should one be
restricted because one likes one island more than the others so he/she keeps
2 of his/her characters there?
I think Thomas Dalton made the best point of all. When you have chars in
enemy realms, you are NOT trying to "win". It is basicly useless to "win"
because victory for one means defeat for the other.
I would also like to point out that one can have access to all that
information even without a council position, quite easily. Many realms have
a "message group council" and if you are in that, you know almost everything
in many realms (and in Democracies and Republics, dukes are included in the
real council but not restricted by this code). Also, as Lyman Stone said,
you get alot of info on IRC, all OOC. The player having the info is not a
problem if he/she has learned to play it as *characters*, play someone else,
not be yourself. Thats the fun part which is something I learned the longer
I played.
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