[Discuss] 2 family members in government positions
Lyman Stone
lymanstone at alltel.net
Thu Jun 1 14:55:34 CEST 2006
>
> Then here's my other opinion on this:
>
> There is no way a person could realistically play ruling council
> positions in two
> realms that are at war with each other. Especially in two realms
> that are,
> essentially, hereditary enemies, such as Sirion and Perdan. If I
> were a noble in
> Perdan where you were judge, and one of your other characters was
> appointed
> general of Sirion, I would immediately begin a campaign to have you
> removed
> as Judge of Perdan.
>
> Not every rule or restriction in the game has an IC explanation.
> Indeed, if the
> game were entirely IC, there would be *no* restrictions, as
> restrictions are
> intrinsically OOC. This rule is there to help insure that the
> maximum number of
> people are afforded the chance to take part in the running of a realm.
>
> If I were in charge, I would probably go even farther, and restrict
> it to no more
> than one council position per account, period. Perhaps even one region
> ownership per account.
>
I remember when I was a very new player. Frankly, any new player who
gets off of his/her bum and campaigns a bit can get positions. I was
judge within 100 days of joining a realm, and within about 150 of
starting the game at all. Positions are plentiful and easy to get.
ESPECIALLY in large realms. Council positions, especially elected
ones, are quite simple to get. You just have to make some friends,
and be a bit eloquent. There are other ways, of course, such as just
being a long-term player.
Honestly, I've never been in a position of having multiple council
positions, but I too think its just a silly rule. Playing, say, a
general in sirion and a judge in perdan would be REALLY fun. Talk
about RIVALRY! The RP would be great!
If it were limited to one lordship per account, or one council
position per account or whatever, well, lets just say I'm glad you're
not in charge, because it wouldnt be very fun. Some families are
influential and powerful, some are not. If a family has loads of
cash, its members can more easily fund large units in poor realms,
thus will inherently have a better chance of leading in the military.
If a family has a history of power, and holds positions elswhere, it
wont get its members elected solely on that, but its bonus points.
Honestly, I dont see a good reason to restrict council positions like
that. And I'm not an old fart. Some new players, surprise surprise,
LIKE the old farts, and are more than happy to keep them in presiding
positions, and follow in their foosteps.
Also, I;ve noticed that often the "old farts" are the most generous
with, say, lordships. They've been there a long time, yeah, and so
have their friends. As such, there's no need to give other old farts
positions, because they know those things come and go, there'll be
another chance later, so they give it to a new player.
In fact, thats largely what happenned to me. I was lucky enough to
choose a realm very friendly to new players, and, quickly, was taken
in, and started getting positions and power.
All this is to say that, really, restricting the council positions is
just silly. There isnt much of a point, and it doesnt help. It only
limits the people who best understand the game. Let those who are old
farts be old farts, and do what old farts do, and have old farty
power. If the "next generation" has it in them to throw off the old
farts, good, let them do it. But restricting the "old farts" DOESNT
increase the fun for new players.
What it does is put inequipped, innefficient players in positions of
power. Players who havnt been IG long enough to really understand and
appreciate the game the way the "old farts" do. And so it trickles
down, and hurts everyone's fun.
Thats just my, rather lengthy, take I suppose... sorry if I bored you.
More information about the Discuss
mailing list