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[Discuss] rebellion misunderstanding, or bug?

Aaron Bennett abennett at systemspoet.com
Tue Jul 25 20:16:22 CEST 2006


Don't accuse me of griefing, because I was on the winning side of this 
affair, but it doesn't make and sense to me.

I've never seen a more perfectly pulled off rebellion.  The rebels had 
all of their forces in the capitol; they decisively won the battle and, 
as far as I understand, the rebellion should have been a success and I 
should probably have been banned as a loyalist.  Instead, we got these 
perplexing messages:

Battle in Tahgalez   (14 hours, 5 minutes ago)
(rogue) vs. Varyamo Nolvo
Estimated combat strengths: 2000 CS vs. < 500 CS

Attacker Victory!


Rebellion failed   (14 hours, 5 minutes ago)
The rebellion in your realm has failed after rebel forces have been 
wiped out to the last man.
All rebel commanders have been removed from their positions. The rebel 
leader has been banned, and the ruler will have to decide on the fate of 
the other rebels.


Here's the battle report.  Was it the presence of monsters that skewed 
it?  It strikes me as being a bug, but whatever...

Scribe Note, 1 turns old:

Battle in Tahgalez
No.    Role    Unit    Commander    Realm    Unit    Formation    CS
1    A    Angels of Heen    Brawnwyn    (rogue)    11 Arch    line      142
2    A    Armoured Spearmen    Java    (rogue)    38 Arch    line      370
3    A    Crimson Gaurd    Scion the Skilled    (rogue)    29 Inf    
box      346
4    A    Dirt Poor    Celia    (rogue)    60 Arch    line      567
5    A    Sint's Worst Nightmare    Gavin    (rogue)    55 Inf    
line      518
6    A    sotrebar vicelords    Juno    (rogue)    12 Inf    line      202
7    A    Stark's Steelbenders    Doug    (rogue)    5 Inf    line      72
8    A    Vicegaurd Archers    Javan    (rogue)    33 Arch    line      266
9    D    Angels of Heen    Thorus III    Varyamo Nolvo    3 Arch    
skirmish      59
10    D    Raining Death    Phoruun    Varyamo Nolvo    11 Arch    
line      129
11    D    Unforgiven    Chakka    Varyamo Nolvo    1 MI    skirmish      27
12    N    Monsters    (Monsters)    (rogue)    0 other    line      0
13    N    Rough Riders    Wolfgang    (rogue)    1 Cav    wedge      34

Total:
8 attackers (101 Inf, 142 Arch)
3 defenders (1 MI, 14 Arch)
Total combat strengths: 2483 vs. 215
2 neutral observers (34 combat strength).

Monsters have no combat-ready men and thus stay out of the battle.
Rough Riders successfully evade the foreign troops.
The region owner Varyamo Nolvo and their allies defend.
The (rogue) troops attack because they are at war with Varyamo Nolvo.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Stronghold (4).

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special 
Forces, U=Undead, M=Monsters)

Turn No. 1
               1 (11-A)
8 (33-A)
    2 (38-A)
3 (29-I)
4 (60-A)
5 (55-I)
6 (12-I)
7 (5-I)
              9 (3-A)
10 (11-A)
11 (1-M)
               

Vicegaurd Archers (8) have no enemy in range and advance to better 
firing positions.
Dirt Poor (4) fire on Raining Death (10), scoring 150 hits.
Unforgiven (11) have no enemy in range and hold their fire.
Raining Death (10) have no enemy in range and hold their fire.
Angels of Heen (9) have no enemy in range and hold their fire.
Armoured Spearmen (2) fire on Angels of Heen (9), scoring 102 hits.
Angels of Heen (1) have no enemy in range and advance to better firing 
positions.
sotrebar vicelords (6), Sint's Worst Nightmare (5), Crimson Gaurd (3) 
and Stark's Steelbenders (7) advance towards the enemy.

Raining Death (10) take 38 hits from archer fire (reduced due to 
fortifications), which cause 1 casualties.
Angels of Heen (9) take 26 hits from archer fire (reduced due to 
fortifications), which cause 1 casualties.
Total casualties: 0 attackers, 2 defenders

Turn No. 2
                    1 (11-A)
2 (38-A)
4 (60-A)
8 (33-A)
    3 (29-I)
5 (55-I)
6 (12-I)
7 (5-I)
         9 (2-A)
10 (10-A)
11 (1-M)
               

Angels of Heen (9) fire on Sint's Worst Nightmare (5), scoring 12 hits.
Vicegaurd Archers (8) move closer to get better shots.
Raining Death (10) fire on Sint's Worst Nightmare (5), scoring 40 hits.
Angels of Heen (1) have no enemy in range and advance to better firing 
positions.
Dirt Poor (4) fire on Raining Death (10), scoring 133 hits.
Unforgiven (11) move closer to get better shots.
Armoured Spearmen (2) fire on Unforgiven (11), scoring 114 hits.
Crimson Gaurd (3) scale the fortifications (reduced combat effectiveness 
for this turn).
Stark's Steelbenders (7) scale the fortifications (reduced combat 
effectiveness for this turn).
Sint's Worst Nightmare (5) scale the fortifications (reduced combat 
effectiveness for this turn).
sotrebar vicelords (6) scale the fortifications (reduced combat 
effectiveness for this turn).

Close Combat:
1 (rogue) banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Crimson Gaurd (3) score 40 hits.
Stark's Steelbenders (7) score 10 hits.
Sint's Worst Nightmare (5) score 52 hits.
sotrebar vicelords (6) score 18 hits.
Unforgiven (11) score 5 hits.
Total hits suffered: Attackers: 5, Defenders: 10 (120 before overkill)

Crimson Gaurd (3) take 5 hits in close combat. No casualties.
Sint's Worst Nightmare (5) take 52 hits from archer fire, which cause 2 
casualties.
Raining Death (10) take 34 hits from archer fire (reduced due to 
fortifications), which cause 1 casualties.
Unforgiven (11) take 37 hits (8 in close combat, 29 from archer fire) 
(reduced due to fortifications), which cause 1 casualties, wiping the 
unit out.
Sir Chakka of Varyamo Nolvo has been wounded.
Total casualties: 2 attackers, 2 defenders

Turn No. 3
                    2 (38-A)
4 (60-A)
    1 (11-A)
8 (33-A)
    3 (29-I)
5 (53-I)
6 (12-I)
7 (5-I)
    9 (2-A)
10 (9-A)
               

Armoured Spearmen (2) fire on Raining Death (10), scoring 120 hits.
Angels of Heen (9) fire on Sint's Worst Nightmare (5), scoring 15 hits.
Dirt Poor (4) fire on Angels of Heen (9), scoring 103 hits.
Angels of Heen (1) fire on Raining Death (10), scoring 88 hits.
Vicegaurd Archers (8) fire on Angels of Heen (9), scoring 43 hits.
Raining Death (10) fire on Sint's Worst Nightmare (5), scoring 50 hits.
Stark's Steelbenders (7) can not advance, because the front lines are 
too crowded.
sotrebar vicelords (6) can not advance, because the front lines are too 
crowded.
Crimson Gaurd (3) and Sint's Worst Nightmare (5) advance towards the enemy.

Close Combat:
1 (rogue) banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Crimson Gaurd (3) score 162 hits.
Angels of Heen (9) score 3 hits.
Sint's Worst Nightmare (5) score 208 hits.
Raining Death (10) score 18 hits.
Total hits suffered: Attackers: 21, Defenders: 198 (370 before overkill)

Crimson Gaurd (3) take 21 hits in close combat, which cause 1 casualties.
Angels of Heen (9) take 92 hits (55 in close combat, 37 from archer 
fire) (reduced due to fortifications), which cause 2 casualties, wiping 
the unit out.
Sint's Worst Nightmare (5) take 65 hits from archer fire, which cause 2 
casualties.
Raining Death (10) take 151 hits (98 in close combat, 53 from archer 
fire) (reduced due to fortifications), which cause 6 casualties.
Total casualties: 3 attackers, 8 defenders

Turn No. 4
                    2 (38-A)
4 (60-A)
    1 (11-A)
8 (33-A)
    6 (12-I)
7 (5-I)
    3 (28-I)
5 (51-I)
10 (3-A)
               

Vicegaurd Archers (8) hold their fire.
Angels of Heen (1) hold their fire.
Armoured Spearmen (2) have no enemy in range and advance to better 
firing positions.
Dirt Poor (4) have no enemy in range and advance to better firing positions.
Stark's Steelbenders (7) can not advance, because the front lines are 
too crowded.
sotrebar vicelords (6) can not advance, because the front lines are too 
crowded.

Close Combat:
1 (rogue) banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Sint's Worst Nightmare (5) score 237 hits.
Raining Death (10) score 18 hits.
Crimson Gaurd (3) score 198 hits.
Total hits suffered: Attackers: 18, Defenders: 82 (435 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their 
ranks.

Sint's Worst Nightmare (5) take 18 hits in close combat, which cause 1 
casualties.
Raining Death (10) take 64 hits in close combat (reduced due to 
fortifications), which cause 3 casualties, wiping the unit out.
Total casualties: 1 attackers, 3 defenders

Attacker Victory!


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