[Discuss] Activity
Jorge Garcìa
chilango2 at gmail.com
Tue Jul 11 17:47:34 CEST 2006
>Combining these you get the following effects:
>- Even if it takes 8 hours to get from point A to point B, you can
>scout 2 hours before the turn, and see no one moving to point B, but
>everyone at point A can still get to point B by the turn
>- Or you can have everyone at point A appearing to be going to point
>B for 11 hours and 50 minutes, but then actually end up at point C,
>because they could cancel their movement and still have 11 hours in
>their time pool
Is this *really* that much of a problem. Sure it can be *done*, but
reliably? And with enough TL's to be meaningful?
Much like the earlier proposals to enact code to encourage activity and so
on, you are proposing code solutions to issues that, IMHO, aren't *that*
unabalancing.
Since people keep citing the PMW as an example of this, witness that their
size has diminished over time as TL's have dissappeared, etctera. Witness
also that they are being beat badly through the diplomacy of the surrounding
realms. Even if the PMW were in its glory days right now, it wouldn't make
a diffrence, not when your facing pressure from two opposite ends of your
realm and your allies can't help you at all because their fighting for sheer
survival.
Sure, it's an "advantage" but I just don't see it as worthwhile to bother
about.
And again, losing any one particular battle or whatnot because they were
tricky with misdirects does not, in the large scheme of things, matter. If
you use some strategy you should be able to anticipate or limit their
choices or limit the damage they can cause. PMW raided my realm (Yssaria)
about a month or two ago, because of the situation they had something close
to free reign over a province or two for a few days, but by the end of the
week it had been a sound and fury signifing nothing.
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