[Discuss] Activity (was: The state of the game)
Timothy Collett
danaris at mac.com
Tue Jul 11 17:28:49 CEST 2006
On Jul 11, 2006, at 11:24 AM, Robert Croson, Jr wrote:
> So your concern is not with late-turn moves, per se. Your concern
> is that you
> can misdirect for most of the turn, then cancel that and go
> somewhere else for
> a very small hit to your time pool?
Well, it's much harder to deal with a simple late-turn move in code,
as it's next to impossible (at least, to me) to determine if someone
is just moving now because they didn't have time earlier, or because
they want to fool the scouts.
My concern is, in general, realms that are able to leverage high
intra-turn activity to make it harder to predict where their army
will be next turn. Misdirecting or travelling for most of the turn,
then cancelling and actually travelling to a different region, seems
to me to be the easiest manifestation of this to address.
Timothy Collett
Anaris Family
--
"If you suffer your people to be ill-educated and their manners
corrupted from infancy and then punish them for those crimes to which
their first education disposed them, what else is to be concluded but
that you first make thieves and then punish them?"
-Thomas More
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