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[Discuss] Activity (was: The state of the game)

Timothy Collett danaris at mac.com
Tue Jul 11 17:28:49 CEST 2006


On Jul 11, 2006, at 11:24 AM, Robert Croson, Jr wrote:
> So your concern is not with late-turn moves, per se. Your concern  
> is that you
> can misdirect for most of the turn, then cancel that and go  
> somewhere else for
> a very small hit to your time pool?

Well, it's much harder to deal with a simple late-turn move in code,  
as it's next to impossible (at least, to me) to determine if someone  
is just moving now because they didn't have time earlier, or because  
they want to fool the scouts.

My concern is, in general, realms that are able to leverage high  
intra-turn activity to make it harder to predict where their army  
will be next turn.  Misdirecting or travelling for most of the turn,  
then cancelling and actually travelling to a different region, seems  
to me to be the easiest manifestation of this to address.

Timothy Collett
Anaris Family

--

"If you suffer your people to be ill-educated and their manners  
corrupted from infancy and then punish them for those crimes to which  
their first education disposed them, what else is to be concluded but  
that you first make thieves and then punish them?"
-Thomas More



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