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[Discuss] Activity (was: The state of the game)

Timothy Collett danaris at mac.com
Tue Jul 11 15:09:01 CEST 2006


On Jul 11, 2006, at 8:55 AM, Robert Croson, Jr wrote:
> Why are we even looking at punishing people who have the ability to  
> log on late
> in the turn, or to log in frequently? Who cares? So they have an  
> ability that you
> personally may not have. Big deal. Work around it. Find a way to  
> neutralize it.
> Better, find a way to turn it around to your advantage.

We're not looking to punish anyone. We're looking to find a way to  
negate the advantage it brings, because that would enhance the  
"lightweight" aspect of the game.

I, personally, *am* one of the people who can do late turn moves.  I  
can log on as early as about 1250 server time, and I'm (almost)  
always on for plenty of time before the 1800 turn change.  I can also  
log in any time from immediately after that turn change until 1-2  
hours before the 0600 turn change (usually).  However, I see what the  
ability to make late turn moves does, and I see it as a problem for a  
game that is *specifically* billed as lightweight.

I see this particularly in my role as General of Minas Ithil, where  
often, if I give an order 3-4 hours after the turn, less than 50% of  
the nobles will follow it.  I have considered forming an elite group  
of late-logging players for the purpose of fast strikes, and  
discarded the idea precisely because I think it is a bad thing for  
the game as a whole.  Not only does it penalize those realms who  
don't have such a group, but it creates a division *within* the realm  
based on purely OOC factors that can be quite unhealthy.

If I *do* create a raiding group, I will make it based on IC  
criteria, such as honour/prestige, perceived ability, and the degree  
to which my character trusts the members.  Not whether they can log  
in late in the turn.

Timothy Collett
Anaris Family

--

Three things are certain:
Death, taxes, and lost data.
Guess which has occurred.
~haiku~



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