[Discuss] Activity (was: The state of the game)
Timothy Collett
danaris at mac.com
Tue Jul 11 15:09:01 CEST 2006
On Jul 11, 2006, at 8:55 AM, Robert Croson, Jr wrote:
> Why are we even looking at punishing people who have the ability to
> log on late
> in the turn, or to log in frequently? Who cares? So they have an
> ability that you
> personally may not have. Big deal. Work around it. Find a way to
> neutralize it.
> Better, find a way to turn it around to your advantage.
We're not looking to punish anyone. We're looking to find a way to
negate the advantage it brings, because that would enhance the
"lightweight" aspect of the game.
I, personally, *am* one of the people who can do late turn moves. I
can log on as early as about 1250 server time, and I'm (almost)
always on for plenty of time before the 1800 turn change. I can also
log in any time from immediately after that turn change until 1-2
hours before the 0600 turn change (usually). However, I see what the
ability to make late turn moves does, and I see it as a problem for a
game that is *specifically* billed as lightweight.
I see this particularly in my role as General of Minas Ithil, where
often, if I give an order 3-4 hours after the turn, less than 50% of
the nobles will follow it. I have considered forming an elite group
of late-logging players for the purpose of fast strikes, and
discarded the idea precisely because I think it is a bad thing for
the game as a whole. Not only does it penalize those realms who
don't have such a group, but it creates a division *within* the realm
based on purely OOC factors that can be quite unhealthy.
If I *do* create a raiding group, I will make it based on IC
criteria, such as honour/prestige, perceived ability, and the degree
to which my character trusts the members. Not whether they can log
in late in the turn.
Timothy Collett
Anaris Family
--
Three things are certain:
Death, taxes, and lost data.
Guess which has occurred.
~haiku~
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