[Discuss] Activity (was: The state of the game)
Alex Davies
the1exile at hotmail.co.uk
Tue Jul 11 14:50:07 CEST 2006
The1exile (AKA Sniperchief)
The Internet is truly a wealth of exotic and meaningful information. Each
new nugget of knowledge it brings to me makes me a little bit stupider.
>From: AJ <j.anant at gmail.com>
>Reply-To: BattleMaster general discussion list
><discuss at news.battlemaster.org>
>To: discuss at news.battlemaster.org
>Subject: Re: [Discuss] Activity (was: The state of the game)
>Date: Tue, 11 Jul 2006 10:43:31 +0530
>
>On 7/10/06, Alex Davies <the1exile at hotmail.co.uk> wrote:
>>
>Do you know how it will be reacted to? By people setting movement when they
>login.
Not unless they do that anyway. They will have over 11 hours to set
movement, unless they can really only do it at that point in the game, in
which case they're allowed to do what they normally do.
>And if they are the "non-lightweight" players as you call them, they
>will just cancel movement later.. Or wait, are you going to suggest that
>movement cannot be change once set next? Then we might as well remove
>travel
>next. Because those who _can_ login again will do the above. Let the game
>decide who should travel, when he should travel and where!
>Yes that was an extreme outlook but the entire part of the "strategy" in
>the
>game is to work around these issues. People being less active, some more
>and
>some very much. Enforcing such rules will only diminish strategic
>superiority.
What? Sorry, you are confusing me, you seem to be endorsing the idea that
being on all or most of the time is a better thing and we should allow the
over active players an advantage contrary to the design of a light weight
game.
It's to help the lighterweight players. Is that the problem that you don't
like the lighter wieght players who can't hope to fight a bunch of hyper
enemy TL's? Then you're in the wrong game.
>And you know what might also happen? People logging in as late as possible
>to try and best make do of the situation, which will in turn make the game
>do what? Dictate logins
Why? logging in late is not usually a good thing; if you log in too late you
don't have time to read your messages.
What annoys me is that when realms such as Perdan moan that the rest of the
continent gang up on them, it is the only tactic that would help defeat
their activity levels and size. And it's the tactic endorsed here ("When
you're faced by a much bigger enemy your hope lies in diplomacy and getting
allies to help you").
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