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[Discuss] Activity (was: The state of the game)

AJ j.anant at gmail.com
Tue Jul 11 07:13:31 CEST 2006


On 7/10/06, Alex Davies <the1exile at hotmail.co.uk> wrote:
>
> Since we have established that the scout reports in real time make the
> game
> less lightweiht, this would be my suggestion:
>
> If someone has logged on enough (say for more than 15 minutes) earlier in
> the day how about we make it impossible for them top move in the last half
> hour of the turn? That would mitigate the problem of late turn moves, and
> still allow those that can't get on for long enough earlier to move.
>
>
Do you know how it will be reacted to? By people setting movement when they
login. And if they are the "non-lightweight" players as you call them, they
will just cancel movement later.. Or wait, are you going to suggest that
movement cannot be change once set next? Then we might as well remove travel
next. Because those who _can_ login again will do the above. Let the game
decide who should travel, when he should travel and where!

Yes that was an extreme outlook but the entire part of the "strategy" in the
game is to work around these issues. People being less active, some more and
some very much. Enforcing such rules will only diminish strategic
superiority.

And you know what might also happen? People logging in as late as possible
to try and best make do of the situation, which will in turn make the game
do what? Dictate logins

aJ
-- 
bLogging at - http://ramblings.ajaxed.net
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