[Discuss] Activity (was: The state of the game)
Mark Moss
battlemaster at mmoss.org
Tue Jul 11 01:46:32 CEST 2006
On Mon, 2006-07-10 at 15:00 -0500, Gloria Santos wrote:
>
>
> On 7/10/06, Thomas Dalton <thomas.dalton at gmail.com> wrote:
> > If someone has logged on enough (say for more than 15
> minutes) earlier in
> > the day how about we make it impossible for them top move in
> the last half
> > hour of the turn? That would mitigate the problem of late
> turn moves, and
> > still allow those that can't get on for long enough earlier
> to move.
>
> That's rather arbitrary. You could just make it so cancelling
> movement removes the ability to move somewhere else, but
> that's
> probably too drastic.
>
>
> Why don't we as a community, for the sake of fair play, all compromise
> not to write orders requiring late-turn movements?
Since each player must be allowed to play when they want, perhaps an
order/request/hint that an action be taken at a particular time other
than during a particular turn, deserves a lightning bolt.
> I don't know code, so that's the best I can do.
>
> Now, if you are a coding expert and have the time, then you can come
> up with a way that late turn movements would affect your unit, because
> obviously being told to move to one place, then return, then move
> somewhere else will surely confuse them.
>
>
>
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