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[Discuss] Activity (was: The state of the game)

Mark Moss battlemaster at mmoss.org
Tue Jul 11 01:46:32 CEST 2006


On Mon, 2006-07-10 at 15:00 -0500, Gloria Santos wrote:
> 
> 
> On 7/10/06, Thomas Dalton <thomas.dalton at gmail.com> wrote:
>         > If someone has logged on enough (say for more than 15
>         minutes) earlier in
>         > the day how about we make it impossible for them top move in
>         the last half
>         > hour of the turn? That would mitigate the problem of late
>         turn moves, and 
>         > still allow those that can't get on for long enough earlier
>         to move.
>         
>         That's rather arbitrary.  You could just make it so cancelling
>         movement removes the ability to move somewhere else, but
>         that's
>         probably too drastic.
> 
> 
> Why don't we as a community, for the sake of fair play, all compromise
> not to write orders requiring late-turn movements?  

Since each player must be allowed to play when they want, perhaps an
order/request/hint that an action be taken at a particular time other
than during a particular turn, deserves a lightning bolt.

> I don't know code, so that's the best I can do. 
> 
> Now, if you are a coding expert and have the time, then you can come
> up with a way that late turn movements would affect your unit, because
> obviously being told to move to one place, then return, then move
> somewhere else will surely confuse them. 
> 
> 
> 
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