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[Discuss] Activity (was: The state of the game)

Gloria Santos gloria.santos at gmail.com
Mon Jul 10 23:03:21 CEST 2006


On 7/10/06, Kevin Killingsworth <battlemaster_kk at redfenix.com> wrote:
>
> >> Thus, I propose making cancelling a misdirect it cost you a number of
> >> hours proportional to the amount of the turn you've spent that way
> >> (still with the current 1-hour minimum).
> >
> > I don't like the idea of using real life times to determine in game
> > costs.  If you haven't spent any hours, no time has passed - that's
> > the the time pool means.  I prefer my "half the length of the journey"
> > method of calculating it - that should apply to canceling movement and
> > misdirecting, as a misdirect is really just an automated "move and
> > then cancel".
> >
>
> There's something here no one has mentioned, though everyone's been
> dancing around it.  There's a core issue here.
>
> People are getting multiple hours of benefit for the price of 1 single
> hour.
>
Let's face it, hours are a form of currency in this game.  I can cause up
> to 12 hours of confusion by using only one of my hours.  I think people
> should pay, perhaps hour-for-hour for the benefit of the confusion their
> misdirect gives them.  It's not really fair if I misdirect for 11 hours
> and you misdirect for 2 hours, and we both pay the same price.



True.  Good observation.




I don't know the specific code involved, but I would think this could be
> done by adding one column in a table.  A sort of "travel start timestamp."
>
>
>
>
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