[Discuss] Activity (was: The state of the game)
Thomas Dalton
thomas.dalton at gmail.com
Mon Jul 10 22:41:09 CEST 2006
> Thus, I propose making cancelling a misdirect it cost you a number of
> hours proportional to the amount of the turn you've spent that way
> (still with the current 1-hour minimum).
I don't like the idea of using real life times to determine in game
costs. If you haven't spent any hours, no time has passed - that's
the the time pool means. I prefer my "half the length of the journey"
method of calculating it - that should apply to canceling movement and
misdirecting, as a misdirect is really just an automated "move and
then cancel".
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