[Discuss] Activity (was: The state of the game)
Robert Croson, Jr
robert at arcm.com
Mon Jul 10 19:36:14 CEST 2006
On 10 Jul 2006 at 17:26, Alex Davies wrote:
> A prime example is PMW in Perdan. Misdirects that are actually done manually
> are much more effective than thos done using the gamemechanics; they'd
> simply look like they were going one way and then literally in the last 5
> mintes (I know beause I happen to be active around the sunset turn change
> and trying to scout them was nearly impossible) they would change and hit a
> different region.
>
> And you can't fight that. Even the times when I could accurately tracjk them
> in the last minute they would have 10 TL's and units as opposed to my two
> chars (who at the time were in the same realm and not at each others
> throats).
>
> But I don't know how you could beat that.
It is extremely effective when you can put together a group of people who can
all do late turn moves, there is no doubt about it.
As to whether misidrects are done using the in-game misdirection facility, or by
actually moving and the hitting cancel... As far as the enemy is concerned it is
the same thing. Both use 1 hour of your time when you hit the Cancel button.
It's not the way you "misdirect" that counts, it's whether or not you can get all
those people together for late-turn moves.
--
Rob
It takes courage to be creative.
Just as soon as you have a new idea, you are a minority of one.
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