[Discuss] The state of the game
Josiah Allen
josiahallen at gmail.com
Fri Jul 7 18:26:23 CEST 2006
On 7/7/06, Alex Davies <the1exile at hotmail.co.uk> wrote:
> >From: Mark Moss <battlemaster at mmoss.org>
> >Reply-To: BattleMaster general discussion list
> ><discuss at news.battlemaster.org>
> >To: BattleMaster general discussion list <discuss at news.battlemaster.org>
> >Subject: Re: [Discuss] The state of the game
> >Date: Thu, 06 Jul 2006 19:55:32 -0400
> >
> >On Thu, 2006-07-06 at 11:17 -0500, Eric Kenseth wrote:
> > >
> > >
> > > On 7/6/06, Tom <tom at lemuria.org> wrote:
> > > Marc J. wrote:
> > > > I know this has been asked before, but is there anything
> > > _concrete_ we
> > > > can do to help you?
> > > >
> > > > (Other then the "don't give cheaters safe harbour; don't
> > > treat
> > > > inactivity as a diesease; give newbies the benefit of
> > > doubt")
> > > >
> > > > Do you need more Titans, GMs, Coders, or even more Titan
> > > reports?
> > > I need more good players who give the assholes such a hard
> > > time that
> > > they go piss in someone else's drink.
> > >
> > > Am I the only one who almost never sees assholes in the game?
> >
> >Maybe, but probably not. Most likely we've all got a bit of a different
> >definition of what makes a character an asshole. Here's mine:
> >
> >In battlemaster, an "asshole" is a player to whom "winning" is more
> >important than the fun of the other 1000+ players.
>
> 2000 players, I thought it was now. But otherwise, yes.
>
> >By my definition, the general who insists that his orders be followed
> >exactly and with no deviation, or that nothing be done except on his
> >orders (and goes beyond simply RP'ing a megalomaniac) is an asshole.
>
> Depends reallly. I would say that sort of general isn't bad (unless he goes
> into punishing people for not logging on that day)...
>
> The thing with generals (or any orders giving character, like Marshals, BG
> heads, Dukes, Rulers) is that if they give an order threy want it follwed.
> Howveer, if uit isn't they want a damn good reason and some _discussion_
> about it.
>
> If I give an order to attack somewhere in some way tand someone else thinks
> they have a better idea, SAY SOMETHING! Provoke discussion! Those characters
> who don't follow orders just because they feel like it are plain annoying on
> an IC level.
>
> >By my definition, players who move capitials, instigate rebellions, and
> >use other in-game actions to help their side win even when they defy
> >common (IC) sense, established RP, or the intent of game mecahnics, are
> >assholes.
>
> True. On the other hand, my IC asshole does not mean I am an asshole (or at
> least I hope not).
>
> Those who instigate rebellion because they want a realm, because they hate
> the ruler, or because they are simply insane/suicidal/brilliant, those who
> move the capital to a more central location, and those who decide that they
> should never RP if they think their character might come off worse (hint
> hint). Especially those RPers are assholes IMO.
>
> >These are, of course, in addition to the players who are simply
> >unfriendly and/or downright nasty OOC to other players.
>
> Duh, they violate the social contract, why don't they get bolted already?
>
> I had a ruler who was an asshole once...
>
> The1exile (AKA Sniperchief)
>
> The Internet is truly a wealth of exotic and meaningful information. Each
> new nugget of knowledge it brings to me makes me a little bit stupider.
>
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Sometimes I think Tom's problem is that he listens to these discussion
lists. That whole thing where he left FEI was disgusting, I can't
believe anyone had the gall to bother him like that.
The problem is assholes have more energy than good people, and good
people will say their piece and go about their business, while
assholes while write a thousand emails full of crap until they get
their way, regardless of whether it's good for the game.
If I were Tom, I'd start a discussion list that includes people I
don't mind hearing from and excludes those that never add anything
useful except random complaints as if they were paying 20 bucks a
month for the game.
--
"Growth in wisdom may be exactly measured by decrease in bitterness"
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