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[Discuss] adventurer thoughts

Eric Kenseth eurtek at gmail.com
Sat Dec 30 21:29:47 CET 2006


On 12/30/06, Dorian Gray <portrait.of.dorian.gray at gmail.com> wrote:
> On 12/30/06, Eric Kenseth <eurtek at gmail.com> wrote:
>
> > On 12/29/06, Loren Schmidt <loren.schmidt at gmail.com> wrote:
> > > On 12/29/06, Tom Vogt <tom at lemuria.org> wrote:
> > > >
> > > > One way to play it. Not the only one...
> > > >
> > > > Groups of adventurers will be more successful than individuals. I am
> > > > very sure of that.
> > >
> > > Translation from Tom-speak: Working together lowers risk and heightens
> > > reward.  Possible mechanic: You obviously accrue fatigue as you fight, a
> > > less fatigued adventurer will be able to fight and win those Champion
> and
> > > higher battles much more easily than someone else, thus lowering down
> time,
> > > and upping the chances that they will be able to get more shinies.
> > >
> >
> > I don't care if someone else gets shinies and uniques. Actually I
> > would prefer it didn't happen. If anyone was naive enough to offer me
> > a partnership, I would take it, help them locate a good region, let
> > themselves help me find monsters, and then help myself to the shinies,
> > and leave my partner by the wayside.
>
> You'd very soon find yourself without malleable partners.
>

There are hundreds of adventurers on the islands, and any given one
can't talk to more then what, 19 or so at a time? I hardly doubt a
reputation would form that quickly.


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