[Discuss] I hate this kind of orders: "If you have X hours left
until you arrive, delay your Time pool down to Y hours"
Anthony Anderson
phoenixsunrise at gmail.com
Fri Dec 8 19:26:32 CET 2006
>
> > Marshal sets "army travel" from region A to region B. Everyone in
> > region A with no travel orders set automatically gets unit travel orders
> > set to region B, and number of hours it takes is equal to slowest unit's
> > travel time. If someone gets delayed, it auto applies it to anyone (if
> > they're all traveling together, then dropping trees across the road
> > would slow the entire army, regardless of whether the unit hit was the
> > "slowest" or not, making that problem somewhat easier to deal with from
> > a coding perspective, I think...). And you can go into your travel
> > page, and change your travel to go somewhere else, too, if you don't
> > want to be in the army. This could lead to armies having vanguards,
> > with people either setting movement before the marshal used the army
> > travel option, or changing movement and then setting it back, so they'd
> > travel outside the army, and reach the region first.
Worst. Idea. Evar. Well, maybe not entirely, but the day one person is able
to control the travel and movement of an entire army with the click of a
button is the day BM dies in my eyes. Battlemaster is what it is because of
the individuals that make it up. Take away the individuality and you take
away what makes the game most unique.
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