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[Discuss] I hate this kind of orders: "If you have X hours left until you arrive, delay your Time pool down to Y hours"

Aaron Champion achampion at gmail.com
Fri Dec 8 18:54:29 CET 2006


On 12/8/06, Matt Runyon <m.runyon at comcast.net> wrote:
>
>
> > * All units in the same region as the Marshal, and
> > * with travel orders to the same destination as the Marshal, and
> > * in the Marshal's army
> >
> Is there a reason it has to be the Marshal's own army?  Why wouldn't it
> just work like a current Marshal formation, where it gets applied to all
> in the region?  I was thinking something like this:
>
> Marshal sets "army travel" from region A to region B.  Everyone in
> region A with no travel orders set automatically gets unit travel orders
> set to region B, and number of hours it takes is equal to slowest unit's
> travel time.


If ever there was a feature request that proposed to strip more enjoyment
and power from individual players than this, I haven't seen it.  What you
are proposing is that people--REAL PEOPLE--can now have their own actions
controlled by one person.  The entire reason Tom institutes controls on the
length of time and ease with which one person can remain in a position of
power is because more often than not, the further you are on down the chain
of command, the less enjoyment you derive from the game.  This isn't always
true, but it tends to be the general rule the way most people play.  What
happens when someone doesn't log in for a day?  They're accidentally rounded
up and shipped off with the army?

If someone gets delayed, it auto applies it to anyone (if
> they're all traveling together, then dropping trees across the road
> would slow the entire army, regardless of whether the unit hit was the
> "slowest" or not, making that problem somewhat easier to deal with from
> a coding perspective, I think...).  And you can go into your travel
> page, and change your travel to go somewhere else, too, if you don't
> want to be in the army.  This could lead to armies having vanguards,
> with people either setting movement before the marshal used the army
> travel option, or changing movement and then setting it back, so they'd
> travel outside the army, and reach the region first.


Historically, armies of significant size rarely traveled together.
Napolean's massive campaign into Russia started out as a massed gathering,
but he quickly sent off entire contingents of thousands of men.  Civil war
battles weren't fought until brigades could assemble into a cohesive whole.
Medieval military organization would have been a much more haphazard affair.

Again, not a coder, so beyond a few basics I don't know about
> feasibility, but this would seem to resolve a number of the issues
> people are talking about.
>

You know what else would resolve the issues?  If people would fucking
relax.  It's a game.
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