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[Discuss] Inaleignable rights; rule 2.

Jonas De Greef curs21 at hotmail.com
Fri Dec 1 17:09:41 CET 2006


The inalienable rights are:

    * Playing at your own speed, timing and activity level, i.e. logging in 
as often or seldom as you like, at whatever times you like.
    * Choosing which type of unit to command
    * Going to tournaments
    * Pausing your character(s) because you have a real life to attend to
    * Choosing your class (one exception, see below)

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Since it's no longer obliged to follow a generals orders, we could just drop 
rule 2. I think that a general is allowed to order which type to recruit, 
but no-one is obliged to do so. This laxes up every time a general gives 
orders and is afraid to say something wrong, while it is actually very 
important to say so.

For example, when a general decides to invade a city, he needs infantry, 
common scense right? Archers won't get the walls now will they? Now for the 
entire mission to succeed, it is very important that the general tells 
everyone that infantry should be recruited. Otherwise the game restrickts 
the general from doing his actual job (coördinating the army).

Now before the new change, people had to obey such commands, and thus their 
rights were broken. After the change, if people do not agree, they are 
allowed not to obey. That was the point of the entire change right? So if 
they don't want to recruit infantry, it's no problem with their inaleignable 
rights, becuase they don't have to. But by ordering to do so, the general 
doe smanage to get through his message, and some people might reflect and 
agree.

You have to agree that in the middle ages, generals did order this, and 
these orders weren't always obeyed, this situation as I propose, would be 
more like reality

This is easier for the general, and does not break any rights. (as they may 
disobey anytime)

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