[Discuss] Temporary position holders
Justin Pope
jupo42 at gmail.com
Wed Aug 2 01:19:34 CEST 2006
> How is that valid?
How is the previous statement valid either? The majority of players
want something contrary to what Tom wants, therefore he should bend to
their wishes? That's a nice democratic notion, but in the end, it's
Tom's game.
I've been trying not to put words in Tom's mouth.
> Has it ever occured to you that during the middle ages most kings held the
> position for a long time, much longer then 1000 days, and diplomacy could at
> times be so stagnate that wars could last 100 years or so? Perhaps we should
> not consider BM a game and rather consider it a medievil simulation... wait,
> wasn't that the plan to begin with?!?
It has occurred to me, yep. That's why I already said I understand the
realism argument. And I also stated this is an area of realism that
has been thrown out for gameplay reasons. Because when it comes down
to it, it's a "team-oriented browsergame merging strategy and
roleplaying" (from the front page), not a midieval simulation.
I'm sorry that I don't have any new ideas, except accepting what Tom
has already said. Which seems to make sense to me.
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