[Discuss] duchy system rework
Timothy Collett
danaris at mac.com
Mon Mar 31 14:39:24 CEST 2008
Robert Croson, Jr wrote:
> Only to the point that the army sponsors let them be the realm's armies. If the
> sponsor staffs the army with people loyal to him, then it *is* his army.
The sponsor has exactly zero control over who is in the army he
sponsors. That is entirely up to the lords and the Ruler.
Other than that, I completely agree, and would only add this:
>
>> I agree it is a huge undertaking, possibly only fit for war
>> 2.0(admitting, I have little knowledge of what war 2.0 is) I know this
>> system can work, because it has in other games like Crusader Kings. I
>> also know BM is not CS, in both spirit and functionality. I just know
>> that BM has a lot of walls that it could do without.
>
> I don't see that your system really offers that much to BattleMaster. It adds a
> lot of complexity, for a return of very little.
...And if you like Crusader Kings so much, go ahead and play it, because
BattleMaster is not Crusader Kings, World of Warcraft, D&D, or any of
the other dozen or so games people have tried to take the entire
mechanics systems from and transplant into it.
...Do we need a new addition to the Generic Complaints library?
"BattleMaster isn't enough like my other favourite game, X! Turn it
into X so that I can play X here *and* there!"
Timothy Collett
Anaris Family
--
The only thing you can't trade for your heart's desire is your heart.
~ Miles Naismith Vorkosigan
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