[Discuss] Priest game, revisited
Andrew Asche
andrew.asche at gmail.com
Fri Mar 7 19:13:54 CET 2008
On Fri, Mar 7, 2008 at 2:23 AM, fodder <nlksfd324 at fastmail.fm> wrote:
> Lyle Esau wrote:
> > Well first I'd probably send the priest to school/academy. Hopefully
> > paid for by the church, and then assign him to some area already well
> > populated by the church. Once they get use to it and gain some
> > experiance. Maybe the church will get alittle adventurous with him. And
> > give him the task of going somewhere were they ain't as popular.
>
> .. academy.. to learn what? cheaper and probably more efficient to just
> go preach at home. Of course.. if there isn't a region where there are
> no religions that doesn't deem yours evil.. then.. you are screwed. in
> any case.. getting beaten up (or not) hasn't got much to do with
> preaching skill. I don't think anyway. My (now deleted) priest was
> beaten up, then followers saved him from being beaten up twice, then
> seriously wounded. that's the same priest who achieved a 100% conversion
> rate from a 12 hours session a month ago.
I had a priest for quite a while, 80%+ skill, and I rarely got beaten
up by followers...I had to hide a couple of times, but this included
preaching behind enemy lines.
The thing that I ran into, and that bothers me most about priests, is
that they are target practice for infiltrators. I realize that's
probably halfways realistic, but seriously how fun is it for the
priests? Can't one of our followers run up and take the knife for us?
There's gotta be something that can be done to stop priests being the
free academy for infiltrators.
--
Unsubscribing and other list options:
http://news.battlemaster.org/cgi-bin/mailman/listinfo/discuss
More information about the Discuss-moderated
mailing list