[Discuss] Priest game, revisited
Dominic
dham0749 at gmail.com
Fri Mar 7 18:11:35 CET 2008
>Assuming that their getting wounded that much IS a normal thing, my idea:
>Allow wounded priests to continue to read and write messages, but not
gain any hours, while wounded. We just say he's "bed-ridden".
>Reason: This is for me personally, I guess, but I would become a
priest for the role playing. The game mechanics side isn't very
interesting,
>but the role playing can be. Except if I'm wounded 50% of the time,
then being a priest equals: dull mechanics and half the role play. My
>knights don't get wounded/imprisoned that frequently, so it seems
kind of harsh.
>Thoughts?
------
"After finishing your preachings, you are attacked by enraged followers of
(Religion).
You are forced to flee and hide for the remainder of the day, but you manage
to escape greater harm."
------
Made me think... Why a wound? Just take away hours. Forced to flee and hide?
-16 hours, or -24, or something. If you had used all your hours to preach,
you'd end up with negative hours, which really just mean you are still
hiding until the counter returns to the positives, so you can't take any
actions or travel, but you can still write and receive letters. This would
seem a far better alternative...
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