[Discuss] General+Marshal Changes + Reality Check
Siang Hong
siangperng at gmail.com
Fri Mar 7 19:05:13 CET 2008
On Sat, Mar 8, 2008 at 2:01 AM, Robert Croson, Jr <robert at arcm.com> wrote:
> On 8 Mar 2008 at 1:08, Siang Hong wrote:
>
> > Perhaps I was not clear. There is a difference between Wars and Battles.
> >
> > Generals concentrate on the War. Marshals concentrate on the Battles.
>
> Sounds good so far.
>
>
> > All I am saying is, it takes longer to organize and mobilize the
> > armies and the way troop payment and equipment damage is calculated
> > puts too short a time frames on campaigns to be fun.
>
> But here's where I disagree. If it is taking longer for you, then have your
> general work farther ahead. The general shouldn't be working on *this* turn's
> orders. He shouldn't be working on *next turn's* orders, and probably not even
> *tomorrow's* orders. He should be working on plans for three days from now,
> and next week. Let the marshals handle today.
>
> If you can't handle working out that far, or just don't want to do it, then simply
> appoint your general as a Marshal and cut out that extra step.
>
I do not think the General should concern himself with orders this
turn, next turn or any other turns at all. He should just order the
Marshal to capture a region or some other mission. The Marshal is not
a puppet, the Marshal should decide the turn by turn orders. Where he
should move and so on and so fourth.
As general, I wont even consider turn base orders. That is what marshals do.
>
> > For this system to play to its fullest (FUN) and for the game to
> > remain light weight would, lowering/extending unit payment and
> > equipment damage would help. Let the generals and marshals have more
> > time to play on the field. After all this is battlemaster not
> > refitmaster.
>
> The rate of EQ damage is a completely separate issue from the general/marshal
> discussion.
It slows down the pace. Longer time to rally and plan strategies on
the field while waiting for other armies to arrive, etc.
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