News

[Discuss] General+Marshal Changes + Reality Check

Siang Hong siangperng at gmail.com
Fri Mar 7 18:08:59 CET 2008


On Sat, Mar 8, 2008 at 12:54 AM, Jeremy Stephens
<jstephens at georgefox.edu> wrote:
>
> -----Original Message-----
>  From: discuss-bounces at news.battlemaster.org
>  [mailto:discuss-bounces at news.battlemaster.org] On Behalf Of Samuel
>  Knowlton
>  Sent: Friday, March 07, 2008 8:11 AM
>  To: discuss at news.battlemaster.org
>  Subject: Re: [Discuss] General+Marshal Changes + Reality Check
>
>  I have no objection to the new Marshal system's intent.
>
>  The only thing that seems necessary now is for the General position to
>  be removed and Marshals allowed to contact other realms' marshals, so
>  that the chain of command is more Council/Ruler --> Marshal of Ducal
>  armies --> Nobles. This is both more simple for gameplay (fewer cooks in
>  the kitchen / fewer people required to login) and (as a bonus)
>  historically accurate - exactly who led any given Medieval army varied
>  so much so that you can't really say that 'Generals' or 'Marshals'
>  existed, but there'd usually be one guy for any significant size army
>  who was the boss, and if that guy had a boss, it was probably the Duke
>  or the King.
>
>  The only thing that the General can do now of any value is contact other
>  Generals. Strike this position entirely and you'll focus more on
>  Duchy-level stuff (always good) and get rid of an 'Imperial' position
>  that keeps what is probably a good player out of the regular politics of
>  liege lords, oaths, and the rest of the realm.

Perhaps I was not clear. There is a difference between Wars and Battles.

Generals concentrate on the War. Marshals concentrate on the Battles.

All I am saying is, it takes longer to organize and mobilize the
armies and the way troop payment and equipment damage is calculated
puts too short a time frames on campaigns to be fun.

For this system to play to its fullest (FUN) and for the game to
remain light weight would, lowering/extending unit payment and
equipment damage would help. Let the generals and marshals have more
time to play on the field. After all this is battlemaster not
refitmaster.


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