[Discuss] Battle Organisation
Tom Vogt
tom at lemuria.org
Mon Jan 28 20:47:24 CET 2008
On testing, there's been a new column in battle reports for a few days
now: "Org"
What it means is "Organisation". This depends on several factors, the
most important being army size (the more men you have, the harder it is
to organize them) and whether there's a marshal (or second) issuing
orders, since the army is _the_ organisational unit for the military.
Army will make a huge difference.
Leadership skill and a few other factors will also change it.
Starting tomorrow or whenever I update the code next, this will have
actual effects. Low organisation will mean that your disorganised army
is scattered around randomly. Some units will start a row too much to
the front or back, or wait longer than they should, or even fight in a
different formation (though the chance for that is low as long as their
commander has a bit of Leadership). Also, morale of the entire army will
suffer a little.
In other words: Manual setting of row/style/formation by general
commands will be less reliable and less effective than using the armies
and marshals for, well for what they are there to do. You can yell
"front/aggressive/line" as much as you want, if there's nobody there to
organise the men on the eve of battle, there'll be chaos.
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