[Discuss] The Role of "Classes" in BattleMaster
Anthony Anderson
phoenixsunrise at gmail.com
Thu Jan 24 03:03:37 CET 2008
On Jan 23, 2008 8:41 PM, Tessa <snow15cat at aol.com> wrote:
> It's good to pick a skill and stick with it, but I don't think the game
> should *make* you pick one and stay with it until you have to delete.
>
Agreed. Which is why the option *is* there. It just has fairly harsh
penalties associated with it. Which, again, is there because the best
assassin in the world has little-to-no notoriety in paper-pushing. They
have to earn such respect. And it increases the time-per-class requirements
to help eliminate the class-jumping. I would much rather see a game based
on interdependency than one that lets every character do *everything* on
their own.
It also allows for someone who was a raging warrior during his prime to
> settle into the rank of a mellowed mentor or a paperpusher in his older
> years. People change as time goes by, I don't think that's something we
> invented in the 21st century.
I considered that, and I actually believe I catered the proposal *to* those
sorts. Don't want to have your character die after multiple years in the
system? Become a merchant, retire from active military service, and live
forever.
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