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[Discuss] Bigger Role for Religion

Tom Skibo skibo25 at gmail.com
Tue Jan 22 17:57:07 CET 2008


I know we visited this topic alot in November/December, but I have a few
ideas that I just came up with while sitting in my Religious War History
class.

The first and foremost of my ideas, which will make all the others possible,
is to make an IG option for rulers to specify a state religion.  The way it
is now, creating a "State Religion" is really only RP.  What I am proposing
is a way for the game to link Realm A to Religion A, you'll see why this is
meaningful later.  Now there should be some rules for this, like to make a
religion a state religion a % of the realms population must follow it or
some such.

Now for some background.  In mid-evil times, religion played a huge role in
decisions made, and war, and so on an so fourth.  This is probably why it
was also added into BM.  The way game mechanics are now religion doesn't
play that big of a role except maybe in RP, which is why we were talking
about giving it more power.  But how would we go about this?

The first thing I think should come of this, is that state religions should
have more influence than one not back by the state.  So if a priest of said
religion were to preach in a region of the realm that backed his religion he
would be much more effective.  The peasants would listen to him more,
because the government agrees with his views.  In the same manner he should
also be more effective if the region lord believes in his faith (so its not
just affect regions stats now, but also religious).

Another thing I would like to see come of this is for religion to play a
bigger part in war.  In mid-evil times war was either fought for religion,
or leaders tried to get religion to back them in their war (in other words
saying it was just war for those of you who are well versed in the Romans).
What I'm trying to get at is an IG option for religion founders/high
priests/ect... that when the realm that they are a state religion of
declares war or hatred on another realm, that they be able to choose to back
it or not.  Consequently if the religion backs it region stats will receive
boosts for the durations of the war, as well as troops stats.  The counter
of which would also be true, where if the religion does not back the war,
regions stats in the realm are harder to maintain and soldiers stats (moral
at least) are negatively effected.  The stat changes should be based on the
% of people that believe in the religion in either the entire realm, or
region by region.  (On the same I'd also like to see the soldiers effected
based on what region they were recruited from, and that regions religious
beliefs but I realize that is a hell of alot of coding).

One last thing in the lines of war and state backed religions, I'd like to
see it implemented on TOs as well.  Have it where like I Realm A backs
religion A, and Realm B comes in and TOs one of Realm A's regions based on
the religious stats of the region it would be much harder for Realm B to
control.  Such as maybe if belief in the religion is over a certain % Realm
B cannot get it over occupied of providence, and other region stats are also
negatively effected.  It would also be great if based on the % of believers
in the region it was harder/easier to TO (I think this is somewhat in there
now, but I believe a priest has to be active in the region to stir up the
peasants).

There are many more options that this would bring about, and I think it
would draw religion more into the world and make it more realistic.  I
haven't come up with much to add on that would draw more people into the
priest game, but I'm sure there are options out there that would, based off
of some of my suggestions.
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