[Discuss] Starting more wars
Jannes Motmans
jannes.motmans at gmail.com
Sat Jan 19 06:19:29 CET 2008
Well, we in Sartania created a nice turn over system. After a rebellion, we
wrote a constitution in which we limited the amount of positions a family
can hold to 1. Result: 2/3th of the realm nobles is actively involved in the
system. If you arrive in Sartania, you can easily choose what way you want
to go. If you decide to follow the path of war, you can try to get into the
military chain. The same with politics.
If a new nobles shows interest in war, he will soon get the chance to become
a SIC of one of the two realm armies. The SIC will become a marshal if the
marshal chooses to take up an other job, leaving a SIC spot free for someone
else. Every position in the realm has its own tasks. Being a SIC gives you a
seat in the military council where you can speak up. Every region lord
position gives you a seat in the Bishops. A region lord can become duke and
so on.
Result:
* 4 government positions (ruler, judge, banker and General)
* 4 military positions (2 SIC's, 2 Marshals)
* 9 region lord positions
* 1 duke position
* 2 - 4 advisory positions (for people who don't have any of the other
positions but who showed their worth)
So there are 18 positions to fill up with nobles. We have 34 nobles in
Sartania. Half of them has a position, the other half can work towards a
position or already held a position. No one can have two positions at a
time.
This creates a strong turnover. If one position is vacant, the whole system
can move along. Its just how you RP it... and it works pretty fine in
Sartania!
That are 18 positions, while we have less then 10 before the rebellion: *
Ruler, Duke and Marshal; * Lord, Marshal and General; ... You really create
a load of new positions...
2008/1/5, LilWolf <bmdiscuss at lilwolf.biz>:
>
> Tom Vogt wrote:
>
>
>
> > But we have things to sort out, absolutely. We must find ways to
> > increase turnover, to give newbies better chances at actually becoming
> > someone important, so that it's worth fighting for.
> >
> > And we must give the old timers more options to lose.
> >
>
> We had that -- or at least a very real possibility for that -- until you
> changed the code so that positions were not always lost when seriously
> wounded or imprisoned.
>
>
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