[Discuss] Dwilight
Alan Beaird
thatdarndawg at yahoo.com
Wed Jan 16 17:50:54 CET 2008
----- Original Message ----
From: Lyman Stone <lymanstone at alltel.net>
To: BattleMaster general discussion list <discuss at news.battlemaster.org>
Sent: Saturday, January 5, 2008 3:39:48 PM
Subject: Re: [Discuss] Dwilight
> Sure, but Dwilight is a bit "risky" in that regard. It's an very large
> island that needs a lot of characters just to get even half of the
> island working from game mechanics stand point(estates etc.). If
> you go
> overboard with the ideas you'll have an island that's half full and
> half
> of it unusable due to lack of characters.
*envisions giant chaotic no-mans land areas for months to come, vast
stretches of rogue areas that are crammed full of angry peasants and
monsters, a free homeland for rogues and vagabonds, entire economies
of rogue traders and infiltrators*
PLEASE!
I think that having all of the Island under control is what is keeping the roleplaying down if you ask me. With most of the Island under rouge control it creates a better oppertunity for realms to and players to come up with roleplaying oppertunities . It also allows for quick tring of men and young players as well.
ravaging rouge pesants and undead bans monster hordes that tear to the country side up and leave nothing behind. its all very exciting to me and Im about on the verge of deleting all my charaters and starting them fresh on dewight well maybe not all of them.
PLEASE DO THIS I BEG YOU TOM!
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