[Discuss] Starting more wars
Tom Vogt
tom at lemuria.org
Sun Jan 6 13:52:06 CET 2008
Vinnie schrieb:
> What, you made it so that prison or serious wounds not always result
> in loss of position. That's the main reason why I couldn't care less
> about playing an infiltrator anymore. It directly goes against the
> idea of creating more turnover. After reading what you just said, I
> believe you should seriously consider making serious wounds or prisons
> ALWAYS result in loss of position, the way it was before you changed
> for a reason that is still obscure to many. If you want turnover, you
> need people removed from positions often enough. Right now, I can
> easily play a character that will remain duke till the day I pause my
> characters.
>
The reasons weren't obscure at all, but discussed at length. The problem
was that in almost all cases, "placeholder kings" would warm the seat
and step down the second the "true" king returned.
We didn't have any more turnover then.
> As for newbies becoming more important, you also removed one great way
> to achieve that, a long time ago. It was called Battle Groups, they
> were the most fun part of the game. They allowed people to be divided
> into small groups, very easily, and battlegroup leaders usually were
> pretty good at spotting indivudual talent. And battlegroup leader was
> a great start to a carreer in a realm.. Somehow, the armies we have
> now never quite achieved that.
>
But why? What's the difference between a marshal and a battlegroup
leader? I don't see any.
> Other than that, there is this long discussion we've had a hundred
> times, and it involves old characters dying. Yes, we have aging now,
> it loses you skill and hours in a turn. But for people who play King,
> or banker, or duke, those changes hardly matter. And no one is going
> to just delete his king character just because he's old. I think we
> might have come to the point where we can say that characters
> eventually dying of old age wouldn't hurt the game. Of course, then we
> need to avoid that when they come back with new characters (often with
> the same name), they quickly get placed into high positions again by
> some "old garde".
>
Exactly. No point in killing off characters if it doesn't solve a thing.
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