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[Discuss] too many buttons: the search for more time

Mark Moss battlemaster at mmoss.org
Sat Jan 5 23:32:26 CET 2008


On Saturday 05 January 2008 03:43:34 pm Vinnie wrote:
> 2008/1/5, Tom Vogt <tom at lemuria.org>:
> > Vinnie schrieb:
> > > If we could do away with a bunch of those silly restrictions we've
> > > been accumulating last few years, the game would really improve.
> >
> > I agree, but we must first modify the system so that those restrictions
> > aren't necessary.
>
> Yes, but that should be the goal from the beginning, so we don't get
> restrictions in the first place.
>
> I still don't get why we need inalienable rights, for example. All of
> those things can either be enforced by code, or if they can't, they're
> not worth to have inalienable rights for, because they cause too much
> discussion. All we really need is something that states "relax with
> new players".

If Tom did away with the inalienable rights today, I can almost guarantee you 
that tomorrow there would be realms where some or all of the following things 
happen.

* Each character would be assigned to a specific class based on their 
activity, experience and skill.

* Characters in the knight/cavalier/hero class would be assigned specific unit 
types to command in order to achieve "the optimal" distribution for the army.  
Characters who spend time building their units would be ordered to abandon 
their units and recruit a brand new one because the army is short on 
infantry/archers/cavalry/etc.

* Orders would be posted at a specific time and players would be told that 
they must log in between the that time and the turn change to collect their 
orders.

* Characters would be told not to attend tournaments because they are needed 
at home, or not to attend tournaments hosted by particular realms so those 
realms wouldn't receive the entry fees.

None of these are things which can be solved, IMHO, by changes to the code.  
Yet they are all things which would make the game less enjoyable for the 
average player while giving the realm which implements them a definite 
advantage at war.

Mark Moss


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