[Discuss] Starting more wars
Mark Moss
battlemaster at mmoss.org
Sat Jan 5 21:41:50 CET 2008
On Saturday 05 January 2008 03:28:10 pm Vinnie wrote:
> > Correct. Too many "veterans" aren't fighting to gain anything anymore,
> > they're just defending what they have.
>
> Yes, Tom, but you are the direct reason for that.
>
> Once, when you start playing, you want to get positions, power, money,
> some want a rich family or a good amount of fame. But once you had it
> all, well, then what do you want? BM does lack those incentives.
>
> Realms on Atamara, like CE or Darka, what do they fight for? They can
> not expand much more. Maybe a little bit, but for a realm like Darka,
> one or two more regions is not worth an enemy neighbour. You made it
> very hard for realms to go really big, or to be completely destroyed,
> and I never truely got why. Because once realms got really big, people
> would seceed, and there would be more change.
Well, there should be a lot of incentive for the dukes in CE or Darka to break
off and form their own realm, as that my be their only way to advance. There
probably needs to be some code added to give such break-away duchies a
fighting chance (50%/50% or so, given competent leadership on both sides) of
becoming a viable realm.
> And you have the same on a personal character level. You made prestige
> gains virtually impossible for older characters. Yes, they are aging,
> and losing skill, and maybe I should delete them and create a new. But
> I'm not going to delete my characters for the fun of it. I wouldn't
> mind if they died of age, though.
I'd also support some form of character death. However, I suggest that
infiltrator attacks should not be allowed to kill a character. Otherwise, an
older character in a position of power would be a constant target of
infiltrators trying to end his life. Perhaps characters should have an
increasing change of dying in battle once they pass 35 or so, and an
increasing change of randomly dying due to accidents or disease as they pass
45 or so.
> Which directly leads to someone that has been frustrating me for like
> forever. New characters of experienced players get positions without
> doing anything. They will be given power much earlier than other
> players, just because people already know they are maybe good generals
> or bankers. But it makes no sense to see some new character get
> appointed duke after 60 days, when newer players have been proving
> themselves for 200 days. And one thing that adds to that is people
> coming back with the same or a very similar name after their old
> character got killed. The fact that all of Tom Struik's character were
> called Dead Angel helped him in getting positions.
Maybe gaining honor and prestige should be _more_ difficult for characters in
realms where there was recently an elder family member. This could be
explained as the performance new, but inexperienced character, falling short
of the deeds of the older, experienced character.
Mark Moss
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