[Discuss] Religion that Matters
Tom Vogt
tom at lemuria.org
Sat Jan 5 13:12:15 CET 2008
Jeremy Steingraber schrieb:
> In order for priests to achieve the sort of power that Tom talks about they need to have more tools available to influence the peasants. Currently priests can only affect morale (and loyalty a tiny amount). What they need to do is to be able to influence (in small, slowly accumulating increments) their opinions about other realms, and their want or dislike of war.
>
Priests can already affect sympathy towards any realm.
> **From my experience; religions tend to be greatly realm-centric: One or two religions in a realm: restrictions or outright bans on creating new religions, and of course the forbidding of preaching in allied lands. This means that state effectively controls the growth of the religion, without outright rebellion by the priests this effectively shuts down the "influence" of religion.
>
That is the core problem. That some king, who often isn't even a member
of the religion, effectively controlls it. I want _some_ power of the
judges/kings over priests, as priests should not be totally independent,
but right now the balance is off.
> Solution: Allow religious beliefs to leach into surrounding regions. Without constant attention of priests, regions should gradually acquire the beliefs of the regions around them.
That's been part of the code since day one.
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