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[Discuss] An idea: Adventurer Island

Andrew Asche andrew.asche at gmail.com
Sat Feb 23 17:31:33 CET 2008


On Sat, Feb 23, 2008 at 1:15 AM, jmadsen1 at juno.com <jmadsen1 at juno.com> wrote:
>  Adventurer Island
>  =====================
>
>  - No immigration to (or from? maybe)
>  - All characters start as advy's
>  - When the advy reaches 10 honor(?), becomes noble
>
>  Little sketchy, but to make the game work:
>  - When you become a noble, you get the auto-start unit
>  - Maybe a few RC's, etc pre-made in the cities to get started from
>  ------------------------------------------

I fail entirely to see the point.  Maybe it would be fun, but isn't it
just starting an island like usual, but from a point further back?

And other problems arrive....The adventurer class is one that
undeniably rewards activity due to its tick per hour nature....That is
not such a big deal at this point, as even if a person playing an advy
signed on 24 times a day to use every single turn, by the time they
were done, and had any real power, they'd be a noble like everyone
else...

On this island, though, there would be a real benefit to not only
becoming a noble, but doing so as *quickly* as possible, because the
first ones off will be the rulers of their realms, and the next few
will fill up the other available seats.

I just don't see that it would be of any real use.


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