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[Discuss] Adventurers not knowing where nobles are

psymann psymann at hotmail.com
Sat Feb 16 02:27:49 CET 2008


James wrote:
> John P. Murphy wrote:
>> you're saying that the game (representing  
>> your commoner's many servants, presumably) should make your inquiries  
>> *for* you?  What's wrong with asking other advys, asking other  
>> nobles, or just moving from region to region until you find him?

No, I'm saying that I should be able to chat to other commoners in the 
area, other peasants, other random people, to find out if anyone has 
seen him, or to find out where he is likely to be.  Even including 
lesser nobles, I can't do that because at the moment, sitting in the 
capital of the realm, there are 0 adventurers nearby, and 0 nobles nearby.

Are you really saying that I should spend *days* wandering around a 
realm, searching for a noble?  It's not even as if they stay still; 
they're often moving around, fighting a war.  Wild Goose Chase fits the 
situation well, I think.  And I don't see any reason to confront nobles 
to ask them.  If I'm trying to find where my boss has gone at work, I 
don't ask the Chief Executive or Managing Director if they've seen him. 
  Nor do I wander aimlessly around the building, hoping I might find 
him.  I ask people at my own level - or lower - in the hope one of them 
might be able to tell me where to look for him.  That means asking 
commoners - the vast majority of which are NPCs.

I as a player am far more in the dark about the realm I'm in than my 
character would be.  My character would talk to other peasants, have an 
idea of where battles are taking place, when nobles were last in the 
capital, and where they were headed, etc.  I as a player know none of 
this.  All I'm asking for is me (player) to have a game mechanic to tell 
me what I (character) would already know.

Maybe an alternative, if you want to make life tricky for me, but I am 
allowed for it not to be completely impossible, is for me to get hold of 
the information for realms and regions, but for it always to be two days 
old?  That would really be the most realistic and perhaps keep us both 
happy?  And I don't think it would be particularly hard to code.


> I believe adventurers were originally not allowed this for game play 
> reasons.  If I had an adventurer in another realm, I could easily look 
> at where their troops were, and possibly warn my realm of a surprise 
> attack.

James, I could have sworn you said you were going to ignore everything I 
wrote to the discussion list from now on.  Ah well.

I don't see the issue here anyway.  So what if you prevent adventurers 
from finding out this info?  I'll just send a knight in instead.

psymann


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