[Discuss] Region control/loyalty depending on troops in the region
Richard Devries
richie.devries at gmail.com
Mon Feb 4 16:59:16 CET 2008
I've always had a problem seeing regions that have no troops present
maintain a Core status with 100% loyalty, just because of one or two
estates are set to authority. Wouldn't it be better to have
control/loyalty depend on the strength of the garrison in the region? I
mean, unless peasants are subdued by the military, they would quickly
start revolting, wouldn't they?
This would also help spreading armies around more, as more nobles would
be needed to maintain control over the peasants. One could argue that
you would just need to dump some militia in the region, but that could
be solved by making militia prone to siding with the peasants, as they
have no nobles commanding them. Other units will stay loyal to the
ruler, and clash with those siding with the peasants. (You would see
reports like 'There is unrest in Region X! Militia units A, B and C have
revolted against the Crown! Units D, E and F remain loyal, and it has
come to a violent clash!' There would be a battle report, something like
'Battle in Region X! X Insurgents vs. Realm R loyalists')
The downside of this is that it would be very boring to have to sit in a
region to keep the peasants in check. But if it were a slow process,
then that might not be such a problem. I.e. if a region does not have
any nobles and their units there for few days, control and loyalty will
start to drop because the peasants notice nobody is there to keep them
under their thumb. Then, a few nobles will have to move there to restore
order, before it comes to civil unrest.
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