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[Discuss] A few Issues

Samuel Knowlton sam at iamsam.org
Thu Apr 17 19:24:40 CEST 2008


>> Anyone who flouted that attitude in   any government system in any realm 
>> of the real world would be accused   of high treason.

This is not really true for a colonial government. Most 'colonies' that had 
their own governments but still had anything to do with the parent realms 
did not mimic the parent realm's government. You already capture the ties 
between the two realms by having them start in Federation status; going 
further than that is reverse-powergaming by denying that there are different 
types of colonies.

You also make a very good case everywhere else in the game about how 
politics are local - and yet in this instance it's government-wide edicts 
and treason? You assume an entire realm would unanimously support a colony. 
Some colonies are Dukes with their own armies who really want to establish a 
new realm for part of the realm but not all of it. Other colonies are more 
traditional and follow your reasoning along the lines of 'let's be like our 
parent realm.'

What I've already seen happen on Dwilight is having nobles do a regular TO, 
appointing a Duke, and then having the Duke secede, even if a colony was 
planned all along. 



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