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[Discuss] A few Issues

Robert Croson, Jr robert at arcm.com
Wed Apr 16 18:30:49 CEST 2008


On 16 Apr 2008 at 12:18, John P. Murphy wrote:

> On Apr 16, 2008, at 11:58 AM, Robert Croson, Jr wrote:

> > How about the ability to form a brand new realm located anywhere on 
> > the island, including regions not continguous with your own realm?
> 
> And why would you want to form a new realm if you were happy being a 
> member of the old one?  The weather?

A way to expand the influence of your realm/religion/family/guild beyond the 
reasonable limits of the influence of your current realm?

> > If you don't like the game mechanics restrictions imposed on a new 
> > colony, then don't create one. Go for a normal TO and secession,
> > like the  people in the Grand Duchy of Fissoa, Melodia, and
> > Sadowvar.
> 
> You mean, why not find a workaround for inconvenient game mechanics, 
> instead of suggesting a change?

Peaceful secessions are legal, and therefore not a workaround of game 
mechanics.

> I don't misunderstand the mechanics at all (and thanks so much for 
> saying that I do);

Sorry, that comment was more aimed at the message from Tom Skibo, who's 
message I had read while I was replying to yours.

> I simply think that they ought to be changed so 
> that government is set when a Colony TO is started rather than set 
> automatically.

I can understand your viewpoint, but I don't agree with it. It's up to Tom to 
make the decision as to how it should be.


-- 
Rob

There are people who make things happen,
those who watch what happens,
and those who wonder what happened.




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