[Discuss] Morale penalties too much?
Karl Greenley
pyrtolin at gmail.com
Thu Sep 27 21:05:26 CEST 2007
On 9/27/07, Robert Croson, Jr <robert at arcm.com> wrote:
> On 27 Sep 2007 at 14:55, Karl Greenley wrote:
> > Even so I'd
> > really like it if Traders had a way reliable to improve cohesion
> > without throwing themselves into fights given that it's a pretty
> > significant impact on travel time.
> * Training - Makes them more expensive, though.
Traders can't train. I love if there was a training-lite "pay
bonuses" or something, which would improve cohesion, but not affect
training.
> * Time - Cohesion starts going up on its own after a while
> * Entertainment - After they lose a lot of moral from being far from home, drop
> by an allied city and buy them some entertainment. Find the kind they like, and
> you can get some decent cohesion bonuses.
Yeah, those are the only other options, but neither really fits the
way I was using reliable.
--
-Karl
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