[Discuss] Adventurer emigration
Robert Croson, Jr
robert at arcm.com
Tue Sep 18 00:58:38 CEST 2007
On 17 Sep 2007 at 23:49, Jonathon Taylor wrote:
> On 17/09/2007, LilWolf <bmdiscuss at lilwolf.biz> wrote:
> >
> > There's also the fact that most players who have adventurer characters
> > have them on the testing islands. The stable island are pretty much void
> > of them and will remain so because adventurers are not an "extra"
> > character any more and because those who want to play said class are
> > stuck on testing islands.
>
>
> I'll never have an adventurer as long as it counts towards my
> character count, I think it would be better if they were brought back
> as a non-addition to your character count, I know many others share
> this view. If you do share this view, tell us! So I can put some
> evidence behind my claim!
I'd have to agree, given the current profusion of advy's. Of course, that may be
because I'm on BT, and there are sometimes a dozen or more advy's hunting in
the same region as you. If advy's were fewer and far between, that might
change.
Of course, to make an advy really work, you have to find a good RP hook. The
little group I'm in has has some great fun RPing between us, and even getting
tie-in from the nobles in the area. (We were once RP-arrested by the general of
Riombara! Then later one, he did it to us again in a differnet city! Those were
some of the funnest times we've had with RP.)
Advy's are almost all RP, aside form their current use on BT with the invasion. If
you don't enjoy making up stories ad hoc based on a simple "You found a small
silver mirror", then you probably won't like playing an advy.
/me sighs... I need to write more RP with my advy...
--
Rob
One machine can do the work of fifty ordinary men.
No machine can do the work of one extraordinary man.
-- Elbert Hubbard, author, editor, printer (1856-1915)
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